using com.youzu.warh.protocol;

public class BattleMountUnitPool : ProtoPoolBase<BattleMountUnit>
{
    protected override void RecycleChildren(BattleMountUnit data)
    {
        
    }

    protected override void ClearNetData(BattleMountUnit data)
    {
        data.type = 0;
        data.id = string.Empty;
        data.currentHp = 0;
        data.initHp = 0;
        data.updateTime = 0;
    }
}